Ball Trapping in the Simulated Soccer Using Decision Tree based Learning to Rank
Bibliography Type
Sole Author
Author
Hidehisa Akiyama
Summary
In a group ball game such as soccer, the ball passing behavior between players is important for achieving cooperative team behavior. To acquire the ball passing behavior, conventional approaches mainly apply search and machine learning to the decision making of the players who perform the passing action. On the other hand, the position and posture of the pass receiver player when receiving the ball have not been studied sufficiently. This paper proposes a machine learning method using decision tree based learning to rank to select a more advantageous ball trapping behavior. We use the RoboCup Soccer Simulator as an experimental environment to collect training datasets and to evaluate the performance of the action selection model.
Magazine(name)
2022 Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems (SCIS&ISIS)
Publisher
Volume
Number Of Pages
StartingPage
1
EndingPage
4
Date of Issue
2022/12
Referee
Exist
Invited
Not exist
Language
English
Thesis Type
Research papers (proceedings of international meetings)